Design. Play. Repeat.
Welcome to the club. We design tabletop roleplaying games where compelling stories meet innovative mechanics, from fantasy to science fiction and beyond.
Explore Our Games01. Our Game Systems
Twilight of the Eternal City
A tabletop RPG using the Lumen SRD, focused on power fantasy and fast-paced, dynamic combat. Players are Travelers, reborn in the Eternal City with powers fueled by Quintessence. Fight to save reality from the Quantum Labyrinth by mastering classes like the Gunslinger, Mechanist, or Destroyer.
Read the Core Rules →Vaults and Vices
A skill-based, classless d20 fantasy system that champions Fun First and Flexibility. Forge truly unique characters by mixing a wide array of skills and abilities (not predetermined classes or levels) and face a world where Character Death is a Possibility, making every victory count. Keep the story moving with swift combat, reserve dice rolls for meaningful moments, and spend your hard-earned Experience to chart your own course and define your legend.
Download Beta version →Action Dice System
Action Dice is a high-octane tabletop roleplaying game where players use a flexible Action Roll, adjusting the number and size of dice to determine precision and power, to fuel a cinematic Action Queue of special Maneuvers, all while leveraging a unique Action Dice resource to introduce narrative twists and "Fast and Furious level ridiculousness."
Still in Alpha Development →02. Adventure Modules
Camp Whispering Pines
A classless d20 fantasy system where the idyllic summer retreat becomes a nightmare ruled by the Spectra, challenging players to solve a cosmic puzzle before The Final Girl and The Lake Warden claim their souls.
Download Now →Lord Marchgate's Cursed Heirloom
Hired to retrieve a stolen family ring, your party uncovers a deceitful lord, a cursed goblin village, and an ancient tomb that seals away the serpentine goddess of lies, Th'oldur, The Writhing Autarch of Deceit.
View Details →03. Current Campaign: Drifters

Drifters: Ripped from Reality
Read the archived session summaries from our ongoing, in-person campaign, "Drifters." Ripped from their own realities, our characters are unglued from time and space, phasing uncontrollably between dimensions, and our heroes must survive alien worlds and fractured timelines to uncover the secret of their condition.
- System: Basic Roleplaying Universal Game Engine
- Format: Private In-Person Sessions
04. Game Master Tips
Improvisation Flow
Learn the "Yes, And..." technique for reacting to player chaos and turning unexpected actions into meaningful plot points.
Pacing for Tension
Master the art of session pacing. Know when to drop a crucial clue, when to throw an unexpected fight, and when to pause for RP.
Creating Memorable NPCs
It's not about voices, it's about motivation. Use the '3 Adjectives Rule' to quickly define and roleplay non-player characters.